Wednesday, 6 October 2010
Scenarios: Shoe Autopsy
Scenarios: "Today's Homes"
media. You are to produce 4 illustrations where you interpret the collection in front of you triggered/
in response to the words: psychotic, unrestrained, innocent and feral. You must produce 2 pieces in
landscape and 2 in portrait from the 4 formats.”
We were presented with a collection of household items in which to work from and naturally, for my finals I focused on the stuffed goose!
Monday, 4 October 2010
Peacock Feather Design and Pattern
"Lavender Gray"
Sunday, 6 June 2010
Scenarios: Carlisle British Blue Cattle Sale Studies
Part of a series of uni projects to create illustrations from life references.
A second year project which involved visiting Carlisle cattle market while the annual "British Blue" show and market was happening. The idea was to observe these "magnificent beasts" first hand in order to document their power and majesty as well as the owners/sellers and magic of the atmosphere. I loved the dappled "blue" colour of their coats, and chose to make this a main feature in my responses.
NOT FOR USE without permission
www.amyholliday.co.uk
Friday, 16 April 2010
Mapping Uni Project: Narrative Illustration Memory Maps of Abbots Wood, Barrow
“Mapping the World by Heart” Information Design
Brief: “Choose a “landscape” which you know intimately. Consider all aspects of the
environment you choose: textures, smells, colours, sounds, tastes even. You are to create a portfolio
of images which document the location you have chosen. Consider the set of images as having a
sense of narrative; in what order should the images be seen and what does this help you say about
your location?”
I chose a place named Abbot’s Wood near my home in the South Lakes, which I visited frequently
as I was growing up and I hold many fond memories of. After visiting my location and collecting
first hand source material, I chose to illustrate various locations in the wood through the mindset
and perspective of a child. In order for my illustrations to tell a story I showed the timescale of a
day in the woods from morning to night and how the atmosphere progressively changes from good to bad....
The project evolved from studies to quirky sketches to storybook style illustrations with type incorporated using techniques I'd learned in typography lessons. It was a fun experimental project and along the way I was inspired by a handful of artists as well as quirky movies and video games.


























































